playstation 4 es

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Hacker successfully cracked PlayStation 4 support running Linux

Hacker successfully cracked PlayStation 4 support running LinuxA Brazilian team claimed that the first time the PS4 jailbreak was successful, involved a cumbersome set of procedures that required the use of a Raspberry Pi to replicate the entire hacker's hard drive, and it was not until the month that it bypassed Sony's content protection.Since Sony PlayStation

Resolution compiler kernel appears WARNING:modpost:Found 4 section mismatch (es)

Board helper2416 (CPU s3c2416) Version 3.2.11 when compiling kernel WARNING:modpost:Found 4 section mismatch (es). To the full details builds your kernel with: ' Make config_debug_section_mismatch=y ' Make Arch=arm cross_compile=arm-linux--j4 config_debug_section_mismatch=y Author: I'm too handsome to go out. C + + group 31843264 Problem LD DRIVERS/VIDEO/BUILT-IN.O WARNING:DRIVERS/VIDEO/BUILT-IN.O (. text+

Chapter 4 Es documents and troubleshooting

connectivity2) ARP-A; view the MAC-IP ing table for modifying ES (same subnet)3) Telnet host/IP-address; log on to elasticsearch or a specific TCP port.Windows platform commands1) ipconfig/All; view the IP address of elasticsearch (applicable to all Windows platforms)2) winipcfg; view the IP address information of elasticsearch (applicable only to Win9x)3) tracert host/IP-address; Verify the connection to the host and display the IP address of the de

OpenGL ES 3.0 fragment shader (4), opengles

OpenGL ES 3.0 fragment shader (4), opengles Fragment shader Flowchart Fragment shader (fragment shader) implements a general method for programmable fragment operations. Each segment generated by Rasterization. • Shader program-the source code or description of the fragment Shader program can perform operations on the fragment. • Input variables (Input variables)-the interpolation technology is used in th

Android beginners (4) OpenGL ES programming environment construction

I. Summary By accident, I saw this tutorial on Android Developers and made it step by step. Below is a record. Ii. How to draw OpenGL ES in Android To use OpenGL to draw images in Android applications, we must create a view container. The most direct method is implement.GLSurfaceViewAndGlsurfaceview. Renderer.The former is the container, and the latter controls the rendered content in the view. There are two other methods: surfaceview and textureview

iOS-----opengl--opengl ES iOS entry 4---> Off-screen rendering

bitspercomponent = 8; int bitsperpixel = 32; int bytesperrow = 4 * self.drawablewidth; Cgcolorspaceref colorspaceref = Cgcolorspacecreatedevicergb (); Cgbitmapinfo bitmapinfo = Kcgbitmapbyteorderdefault; Cgcolorrenderingintent renderingintent = Kcgrenderingintentdefault; Cgimageref imageref = cgimagecreate (Self.drawablewidth, Self.drawableheight, Bitspercomponent, BitsPerPixel, Bytesperrow, Colorspaceref, Bitmapinfo, provider, NUL

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